Pressurize the arrival airlock and head left to Operations as soon as the station worker points you to the briefing. That sequence starts the documented early-build route, which later jumps to the Exo Labs. The developer describes the public DERELIKT Demo on Steam as three chapters sampled out of order. The steps below come from SplatterCat’s early-build player experience and cover the segments described there.

Cross the arrival airlock

Leave the ship through its openable door and cross the connection to the station. Use the airlock controls to pressurize the chamber. Once inside, speak with the worker who asks if you are the search-and-salvage contractor, then take the door on the left to Operations.

Ask the briefing lead where to go next. You are sent to the armory for equipment, where the Security Chief explains that you need a marching order. Follow the crew’s directions to the private study in the lab section. The reviewer used a vent to reach the study, took the authorization, and returned to the armory. After the chief issued gear, the reviewer went to the mainframe gate and told its guard they were ready.

Get past the Exo Labs keycard gate

The preview shifts to a later segment. When you reach the lab and find a reader that needs a blue keycard, look for the damaged door you can squeeze through. The reviewer found a dead scientist with the card beyond that passage, picked up the card, and used it to open the blocked door.

Read the messages on the terminals you reach along the way. If you see a note about four server towers, order their numbers from lowest to highest. The preview player entered 1478 and received administrator access. Use the numbers in your own build if the labels differ.

Solve the upstairs door at the worm lab

In a later part of the lab, the reviewer reached a remotely locked airlock and spoke with a survivor on the upper floor. The survivor directed them to Dr. Krueger’s terminal in the worm lab below.

Read the mail about the upstairs code and use the terminal’s diagram to identify sections A through D. Count the sample tubes in each section and put the counts in letter order. The reviewer shared 8465 with the survivor and entered it at the upstairs door, which opened. Recount your tubes if the numbers in your build differ from that example.

Know where this route ends

The last step covered here is opening the upstairs door with the sample-tube code. If your demo jumps forward around a cutscene, use the room labels and clues to identify where you are. The early build shown by the reviewer used placeholder transitions between playable areas.

FAQ

How many chapters does the public DERELIKT demo contain?

The developer says the public demo samples three chapters from the larger story and presents them out of sequence.

Where was the blue keycard in the preview?

The reviewer found it on a dead scientist after getting through a crushed doorway in the Exo Labs.

Is the upstairs worm-lab code the same as the server tower code?

The terminal gives different instructions for each. The server puzzle sorts the four tower numbers. The upstairs puzzle reads the sample-tube counts in A-to-D order.